Some notable stuffs that we find share-worthy during game development~ Was working on trying to make the explosion effect larger, to hilarious effects when not done properly. XD Some touch-ups on the Screaming Portrait interactable for one of our game levels. Cloud's Level, with everything in place (ignore the not-so-fanciful UI for now, we've made quite a number of revamps on it in the meantime)
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This is our first post, so we'll be sharing with you some key details of our game to start the ball rolling~ The Chosen Ones "If everyone is a chosen one, then who truly is the Chosen One?" Summary This networked-multiplayer game casually plays on the trope of "the Chosen One" in a 2D-platformer-shooter theme, where players play as various "Chosen Ones" together in a game world. But there's a twist - players DON'T see each other. Various game modes presented by the game offers refreshing play experiences, where players may either compete or cooperate. Core Mechanics Players interact together in a game world, and are unable to see each other. They may instead observe various visible triggers and interactions occurring in the game world, such as another player firing a bullet or the interactions with the game's environmental factors, to gain a certain idea of where the others are at. Players can then decide what they want to do in the game with these pieces of information. With this invisibility mechanic, we intend to drive up the tension of playing with others in-game to provide a suspenseful and yet exciting experience for players. Characters We choose the following characters which we felt were the best candidates for the "Chosen One", owing to their circumstances of becoming the "Chosen Ones": 1. Harry Potter 2. Elsa 3. Cloud Strife 4. Ash Ketchum Inspirations
We took inspiration from BaraBariBall and Move Or Die for our game's style and level designs, as well as Screencheat and Invisigun Heroes for our game's mechanics. Target players Our game is a casual game and is targeted at any player, where 2~4 players can play together in the same game room. Be challenged with the idea of navigating the game where observation is key! That's a brief description of our game so far, hope to update you with glimpses of our game eventually. Stay tuned to this blog for updates, as we will be posting stuff here from time to time! GQ, signing off~ |
AuthorsAye mateys @ Project GG Studios ArchivesCategories |